Astro Bot - Behind The Scenes Series EP3: PlayStation Fiesta | PS5 Games

[Music] [Music] I remember the conversation where we knew we wanted to use the PlayStation Heritage and we knew we had a game in which you rescue the crew but the two things were not connected at the end just when why don't you just make the crew the PlayStation characters we have a unique anime set that really has like a little joke so every time the player sees a new one of these IPS we want them to laugh we want them to smile and we want that kind of joy to come [Music] through my favorite I should say slight Cooper yeah just because this is like perfect example of communication with original developer because they wanted to bring out more diff likee personality of [Music] Sly as part of the PlayStation Festa we have this the cameos in the game and then one of the features that we thought about at the beginning of this project was why if this time you could play as one of those and it felt like a crazy thing right we can't recreate God of War but we did it I love when I'm throwing cratos act it really has that reaction it's really really accelerating so it's using the Adaptive trigger that's the important part and the Adaptive trigger give us obviously the pressure but also we have the whole htic feedback to get that kind of metallic kind of recall you know metal to metal it's a slight delay yeah but you know he's coming back and the mm lands in your hand like what I liked in your concept Naka is that you drew kattos angry but cute like like really [Music] one of the hopes we have is that the young Generations will come across these special characters and then would be inspired to go off to these older games and actually try them for [Music] themselves play

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